Legal

Licensing & Commercial

Everything we make is protected. Individual / personal use is free. Companies get a license — or nothing.

The two lanes

HobbyistCommercial
WhoIndividuals, personal projectsCompanies, orgs, paid products
CostFreeWritten license required
What you getUse, modify for personal use, attribution requiredWhatever the contract says
What you never getRedistribution, resale, removal of notices—

Never allowed without written permission

  • Redistributing or re-uploading our software, sites, or docs.
  • Corporate / internal-company use without a license.
  • Bundling our work into a paid product.
  • Reselling our work, or claiming it as your own.
  • Removing copyright, license, or attribution notices.
  • Using our brand, logos, or mascot in a way that implies endorsement.
Corporate / distribution licensing: contact the CEO — +31 6 39420421 / 06-3942-0421 (Netherlands). No license = no use.

Buying a product outright

Websites, tools, and repos are for sale. Delivery: a zip of the codebase + database + 1 year of support. No domain transfers — we don't own domains. Full details on Buy a Studio Product →

Frequently asked licensing questions

Can I use your code in my open-source project?

If the project is personal/non-commercial: yes, with attribution. If it's distributed commercially or inside a company product: you need a written license.

Can I fork a public repo and keep it?

Forking for personal study is fine. Re-publishing the repo under your name, or shipping it in a product, is not — unless licensed.

Can my company use SoundLink internally?

Internal corporate use counts as commercial use. Contact the CEO for a license: +31 6 39420421.

What counts as "attribution"?

A visible credit line: "Powered by DXN1 Studios" or similar, linking to the studio. In code, keep the license header intact.

Enforcement

Unlicensed use gets a request to stop and remove. Continued unlicensed use may result in a DMCA takedown (see DMCA →), a cease-and-desist, or legal action. We're a small studio — licensing is how we exist. Please don't make us lawyers.

Buying instead of licensing

If you want full ownership rather than a license, see Buy a Studio Product → — codebase + database + 1 year support, delivered as a zip.

⚖️ Legal basis & applicable law

These are the primary provisions that anchor this page. They are cited as article — statute — jurisdiction so you can verify each one against the official text.

ProvisionWhat it governs here
Art. 1, Auteurswet (Aw), NetherlandsCopyright: the maker's exclusive right to publish and reproduce.
Art. 13, Auteurswet (Aw), NetherlandsReproduction right — why redistribution needs a license.
Art. 25, Auteurswet (Aw), NetherlandsMoral rights of the author, which cannot simply be signed away.
Art. 2 & 3, Directive 2001/29/EC (InfoSoc), EUEU reproduction and communication-to-the-public rights.
Regulation (EU) 2017/1001 (EU Trade Mark Regulation), EUTrade-mark protection for studio marks across the EU.
⚖️
Citations use the format article — parent statute — jurisdiction so you can look each one up. This page is a working framework, not legal advice.